Classes
Events
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change
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Scene change event.
Fires whenvever a property of the scene is changed.- Source:
Properties:
Name Type Description eventobject The event Object passed to each callback
Properties
Name Type Description typestring The name of the event
targetScrollScene The ScrollScene object that triggered this event
whatstring Indicates what value has been changed
newvalmixed The new value of the changed property
Example
scene.on("change", function (event) { console.log("Scene Property \"" + event.what + "\" changed to " + event.newval); }); -
destroy
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Scene destroy event.
Fires whenvever the scene is destroyed. This can be used to tidy up custom behaviour used in events.- Since:
- 1.1.0
- Source:
Properties:
Name Type Description eventobject The event Object passed to each callback
Properties
Name Type Description typestring The name of the event
targetScrollScene The ScrollScene object that triggered this event
resetboolean Indicates if the destroy method was called with reset
trueorfalse.
Example
scene.on("enter", function (event) { // add custom action $("#my-elem").left("200"); }) .on("destroy", function (event) { // reset my element to start position if (event.reset) { $("#my-elem").left("0"); } }); -
end
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Scene end event.
Fires whenever the scroll position its the ending point of the scene.
It will also fire when scrolling back up from after the scene and going over its end position. If you want something to happen only when scrolling down/right, use the scrollDirection parameter passed to the callback.For details on this event and the order in which it is fired, please review the
ScrollScene.progressmethod.- Source:
Properties:
Name Type Description eventobject The event Object passed to each callback
Properties
Name Type Description typestring The name of the event
targetScrollScene The ScrollScene object that triggered this event
progressnumber Reflects the current progress of the scene
statestring The current state of the scene
"BEFORE","DURING"or"AFTER"scrollDirectionstring Indicates which way we are scrolling
"PAUSED","FORWARD"or"REVERSE"Example
scene.on("end", function (event) { alert("Hit end point of scene."); }); -
enter
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Scene enter event.
Fires whenever the scene enters the "DURING" state.
Keep in mind that it doesn't matter if the scene plays forward or backward: This event always fires when the scene enters its active scroll timeframe, regardless of the scroll-direction.For details on this event and the order in which it is fired, please review the
ScrollScene.progressmethod.- Source:
Properties:
Name Type Description eventobject The event Object passed to each callback
Properties
Name Type Description typestring The name of the event
targetScrollScene The ScrollScene object that triggered this event
progressnumber Reflects the current progress of the scene
statestring The current state of the scene
"BEFORE","DURING"or"AFTER"scrollDirectionstring Indicates which way we are scrolling
"PAUSED","FORWARD"or"REVERSE"Example
scene.on("enter", function (event) { alert("Entered a scene."); }); -
leave
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Scene leave event.
Fires whenever the scene's state goes from "DURING" to either "BEFORE" or "AFTER".
Keep in mind that it doesn't matter if the scene plays forward or backward: This event always fires when the scene leaves its active scroll timeframe, regardless of the scroll-direction.For details on this event and the order in which it is fired, please review the
ScrollScene.progressmethod.- Source:
Properties:
Name Type Description eventobject The event Object passed to each callback
Properties
Name Type Description typestring The name of the event
targetScrollScene The ScrollScene object that triggered this event
progressnumber Reflects the current progress of the scene
statestring The current state of the scene
"BEFORE","DURING"or"AFTER"scrollDirectionstring Indicates which way we are scrolling
"PAUSED","FORWARD"or"REVERSE"Example
scene.on("leave", function (event) { alert("Left a scene."); }); -
progress
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Scene progress event.
Fires whenever the progress of the scene changes.For details on this event and the order in which it is fired, please review the
ScrollScene.progressmethod.- Source:
Properties:
Name Type Description eventobject The event Object passed to each callback
Properties
Name Type Description typestring The name of the event
targetScrollScene The ScrollScene object that triggered this event
progressnumber Reflects the current progress of the scene
statestring The current state of the scene
"BEFORE","DURING"or"AFTER"scrollDirectionstring Indicates which way we are scrolling
"PAUSED","FORWARD"or"REVERSE"Example
scene.on("progress", function (event) { console.log("Scene progress changed."); }); -
shift
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Scene shift event.
Fires whenvever the start or end scroll offset of the scene change. This happens explicitely, when one of these values change:offset,durationortriggerHook. It will fire implicitly when thetriggerElementchanges, if the new element has a different position (most cases). It will also fire implicitly when the size of the container changes and the triggerHook is anything other thanonLeave.- Since:
- 1.1.0
- Source:
Properties:
Name Type Description eventobject The event Object passed to each callback
Properties
Name Type Description typestring The name of the event
targetScrollScene The ScrollScene object that triggered this event
reasonstring Indicates why the scene has shifted
Example
scene.on("shift", function (event) { console.log("Scene moved, because the " + event.reason + " has changed.)"); }); -
start
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Scene start event.
Fires whenever the scroll position its the starting point of the scene.
It will also fire when scrolling back up going over the start position of the scene. If you want something to happen only when scrolling down/right, use the scrollDirection parameter passed to the callback.For details on this event and the order in which it is fired, please review the
ScrollScene.progressmethod.- Source:
Properties:
Name Type Description eventobject The event Object passed to each callback
Properties
Name Type Description typestring The name of the event
targetScrollScene The ScrollScene object that triggered this event
progressnumber Reflects the current progress of the scene
statestring The current state of the scene
"BEFORE","DURING"or"AFTER"scrollDirectionstring Indicates which way we are scrolling
"PAUSED","FORWARD"or"REVERSE"Example
scene.on("start", function (event) { alert("Hit start point of scene."); }); -
update
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Scene update event.
Fires whenever the scene is updated (but not necessarily changes the progress).- Source:
Properties:
Name Type Description eventobject The event Object passed to each callback
Properties
Name Type Description typestring The name of the event
targetScrollScene The ScrollScene object that triggered this event
startPosnumber The starting position of the scene (in relation to the conainer)
endPosnumber The ending position of the scene (in relation to the conainer)
scrollPosnumber The current scroll position of the container
Example
scene.on("update", function (event) { console.log("Scene updated."); });